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659,688 Views • Oct 2, 2022 • Click to toggle off description
SOMA is a horror game where the story is a lot scarier than the gameplay. A story about transhumanism and what it means to be human.
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Timestamps:
0:00 Intro
1:30 SOMA
50:15 Outro

Music In Order Courtesy of SOMA OST
   • SOMA Full Original Game Soundtrack (OST)  

0;00 Awaken
5;23 Catherine's Theme
21;37 Before The Scan
39;20 Going Down
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Hope You Enjoyed!
#Gingy #SOMA #story
Metadata And Engagement

Views : 659,688
Genre: Gaming
Date of upload: Oct 2, 2022 ^^


Rating : 4.949 (340/26,312 LTDR)
RYD date created : 2024-05-20T05:51:05.547942Z
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YouTube Comments - 1,424 Comments

Top Comments of this video!! :3

@finnish_hunter

1 year ago

No one ever mentions how good the voice acting is in this game, it portrays the humanity in every character.

3.5K |

@deviateedits

7 months ago

The ending is phenomenal. Before you launch the ARK, Catherine says "I'll never get used to that" as you plug her in...implying she's fully aware that she'll need to live on within the omnitool after she's copied to the ARK. When Simon questions this by saying "you won't have to get used to it", she deliberately gives a vague answer, leaving no more room for questions. Catherine wants to keep Simon ignorant. She knows that simon struggles to understand the concept of being copied, he views his copy as a different entity rather than a continuation of himself, despite having existend as two such copies. Catherine knows he'll be reluctant to launch the ARK if he's aware that he won't be transferred, as Simon will believe that it isn't HIM on the ARK ("They're not us!"). So Cath deliberately hides this from him so the ARK will be launched. She's not a bad person for doing this though, she's essentially helpless without Simon and the ARK is the only thing left of value to anybody. She can't let Simon's selfish conceptualisation of the 'coin toss' jeapordise her life's work and humanity's future. At the same time, I really feel for Simon. He was unwillingly forced to be humanity's saviour, trapped in a body which should not exist, in a hopeless almost-alien world filled with nightmarish remnants of humanity. That'd be enough to drive anyone to the brink of madness, and I can forgive him for struggling to understand the brain scan concept. And from the perspective of Simon-3 (power suit simon) at the ending, all choices which seemed morally justified until that point (putting Simon-2 out of his misery, killing the WAU etc.) only make things worse now. Without the WAU, no more sentient human copies can be created. Without Simon-2, there is no other "sound mind in a sound body" to keep Simon-3 company. He truly is alone. And for the rest of his life he will feel nothing but regret, until his battery drains or something else kills him first. Simon-4 on the ARK has no idea about any of this. What a game.

372 |

@josephrobinson6171

1 year ago

I don't think Simon is dumb, I think he held onto this coin toss delusion because it was the only thing giving him hope and keeping him going. It's like the continuity people, a coping mechanism.

3K |

@aerynstormcrow

1 year ago

In 48 years, no other story has haunted me as much as Soma did. Too many people nowadays think horror is jump scares. It’s not. Horror is deeply unsettling stuff that makes you lose sleep for months.

1.3K |

@canaldecasta

1 year ago

Worth to mention that when you kill the other robot for the chip, the helperbot acts like it is scared of you.

1.1K |

@bermei5187

1 year ago

One of my favorite parts of the game that most other people I imagine either overlooked or didn't have happen to them was being fooled by the light of the angler fish. Never in my life did I think something like that could fool me, a human with a mental capacity way beyond any prey animal meant to be fooled by it. It caught me so off guard in that stressful moment of just trying to follow the light in that underwater storm that when I got close enough to see it was the fish, it gave me the biggest sudden scare I had in the entire game. In that moment, I felt no different than a small insignificant prey animal.

491 |

@romellosmith3488

5 months ago

Simone. All alone. In the dark. At the bottom of the sea is truly haunting

43 |

@TheNafets105

1 year ago

Soma is one of my absolute favourite games of all time, but I will never play it again. It broke something within me the first time around and it took me 3 weeks afterwards to get over that feeling. A true masterpiece, that touched me to the core. 10/10

2.1K |

@IbrahiemLegoFilms

1 year ago

The ending to this game, with that incredible soundtrack, Simons voice fading out in all that darkness, was one of the most haunting endings to anything I've ever experienced. I'm never gonna forget this game

312 |

@THEFRISKIESTDINGO

1 year ago

Oh man knowing what’s going on and hearing her dismiss Carl’s “death” with “robots don’t feel anything, so.” chills

1K |

@badrequest5596

1 year ago

this game accidentally messed with me at the start. when you're looking through the office you need to find a key code. for shits and giggles i put in my phone passcode at the time. and the door opened. then i remembered that my passcode was a reference to ghost in the shell's Project 2501, which was the code name for the AI puppet master. And the reference made so much sense. Don't know how many people picked up on it. pretty cool detail

90 |

@EL-ISS

1 year ago

The ending of this game gave me such a massive existential feeling. It was like, yes on one hand they're both saved through scans but on the other Simon is just left in the dark alone and with no one else to talk to. That gave me such a horrifying feeling.

72 |

@Amodh1257

1 year ago

I chose no to the survey on the ARK for a totally different reason. I felt devastated for Simons 2 and 3, and for that very exact reason, I didn't want his efforts to be meaningless. I wanted, as Simon 4, to live out the life Simon 3 dreamed of, so that though it might be a bitter thought, Simon can at least know that he succeeded at a big goal that took a lot of effort and sacrifice, down to every drop of structure gel in his body. Because if I was Simon 3, though I would be bitter, I would be even more resentful if after all the crap I went through, Simon 4 chose death anyways

94 |

@masterzoroark6664

1 year ago

Also- Simon's resiliance might also be due to him being "The Legacy scan", in addition to the fact of Simon being a simple dude. Yeah, he does have times of self reflection and big thinking, but overall his mind has simplicity to it that he doesn't feel like worrying about it more. And his "scan type" might have something to it, since it's just a simple old tech being forced to fulfill a point of a "evolving" brain... the evolving scans that are possible in future of soma. Long story short- Simon's simplicity both saves him from going mad but also fucks him since he is easy to manipulate.

972 |

@phantom.dragon

1 year ago

I still watch every video about SOMA even now, I will endlessly love this game and will never forget what it taught me It really made me think of something that I had never thought about, and showed it flawlessly A 100/10 masterpiece

479 |

@ajofmars2579

1 year ago

Reminds me of the movie “The Prestige” That movie really scared me as a Kid. “Don’t forget your hat” “Well, which one is mine?” “They are all your hats, Mr. Angier” Gives me shivers to this day.

138 |

@chaoticpemmins748

1 year ago

I always thought that Safe Mode was more lore accurate, since the 'monsters' see Simon as a robot like themselves, rather than a person. I don't know if there's any evidence that the monsters attack other robots, but it's clear that they 'allow' other AIs to live, meaning that they can discern alive from dead. So normal mode is Alive, while safe mode is Dead.

30 |

@DavidToast

1 year ago

Lot of people disliked how dense he was about the whole situation during the ending but the way I saw it, he did understood the concept he was just not willing to accept that that is how it works cause it's grim and he would lose his mind. Which he kinda did once he could not pretend otherwise. Well and to me that felt pretty damn human. It's same as crew members killing themselves well and they had way more time to think about it. They did not have to accept this whole situation in span of a single day.

111 |

@christophermiller483

1 year ago

I absolutely loved SOMA. I pirated it years ago and then bought it later on steam because the developers fully deserved my money. Themes of what it means to be you, to exist, what denotes consciousness etc are some of the most terrifying and interesting concepts. The Talos Principle was another good example of this genre despite being primarily puzzle driven.

95 |

@kaptenkladdkaka8769

1 year ago

I had my hopes for SOMA and they were met, shattered above & beyond once I saw the credits roll. It wasn't just a frightening experience, it was a thought-provoking one. That is a true achievement

104 |

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