Views : 18,668,424
Genre: Education
Date of upload: May 24, 2023 ^^
Rating : 4.969 (2,753/351,458 LTDR)
RYD date created : 2024-05-19T23:59:50.797272Z
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Top Comments of this video!! :3
Wow, this brings back memories. As a student, I helped the IEEE bring the first Micromouse competition to Australia in 1988. Our team (Macquarie University) didn't win that year, but did the next and went to Singapore to represent Australia. I remember we had to use tape differently. We had developed our mouse on a practice maze where the surface had become slippery over time. When we went to the competition maze, which was new, the wheels gripped a lot more than we were used to - so we wrapped tape around the wheels to reduce grip and match actual performance to the motion model the mouse was using. We all learnt a lot about robotics and real-time coding. It was a fantastic tool. (I still have all the photos somewhere...)
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The section about the mouse choosing the longer but straighter path really struck home with me. Too often in map software, and even games with a GPS system, the "shorter" path will be taken, even though the longer path is actually faster when factoring in deceleration, waiting at stop signs, etc. It's really a fascinating area for optimization.
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Sure the mice are cool, but can we talk about the animations at 8:40? So impressive! No idea how they were made, but it really helped understand the concepts. Hats off to the team behind them.
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Probably this might get lost in the sea of comments, but I just want to say that this video made me choose my first club at my university. We have an IEEE club, and it has a micromouse year-long project. I was so thrilled when I first heard about it. I am a CS major, but I've dabbled a little in electronics. I am exited about how it is going to go for me.
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Humans are absolutely beautiful. Both the people competing and over 12 million people on YouTube are invested in the idea of making a tiny robot solve a maze and it’s so random and came from just one person and now it’s huge. Sometimes I need things like this to remind me humans are pretty neat sometimes
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Thanks for this very interesting video.
Many years ago, Richard Browne, who worked as a technician for Bell Telephone, had seen an article published in the company newsletter that described and showed pictures of Claude Shannon's electronic mouse. Knowing that the mouse used telephone relays to control its motions and solve the problem and having access to scrapped telephone relays, he restored some relays and set out to duplicate the whole thing. The original published article did not detail how it was all done, so my friend figured it out for himself. I remember that the memory for each of the 25 cells of the maze area required two relays which recorded the direction the mouse had last left that cell.
Near the end of this machine's life ,somewhere around the late 1970s, I met and became friends with Richard. I saw the machine myself and was thrilled by how well it worked. Later, Richard went on to build marble machines, intricate wooden machines that allowed a marble to pass through various gravity-driven paths. Sadly, Richard passed away in 2013, but you can still see his videos about some of his marble machines. Although never completed, his grandest machine, called Marble Machine 3, was one of his creations described by Richard in videos here on YouTube.
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14:16 I love the shocked reactions from the spectators.
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I havent seen this pop up here yet but Theseus is a pretty good name for essentially the precursor to AI.
The Theseus' Ship paradox goes like "if we replace every single piece of a ship over time, can we still call it the same ship?"
Because if you compare the final version to the first version, literally everything has been swapped out and yet, on an individual basis, the majority of the ship has always stayed the same. We build out home tower PCs on the same grounds.
And while the core idea of a mouse solving a labyrinth has remained the same, pretty much every component of the original Theseus has been improved on, swapped out or both.
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@cupostuff9929
11 months ago
Those turns are unreal, it looks like the mouse is simply teleporting across across certain parts of the maze
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