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Video Format : (720p) openh264 ( https://github.com/cisco/openh264) mp4a.40.2 | 44100Hz
Audio Format: 140 ( High )
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12,543 Views • Dec 7, 2021 • Click to toggle off description
Testing some real-time cloth simulation in Unreal Engine 4.27 with a MetaHuman and Vicon MOCAP.
Metadata And Engagement

Views : 12,543
Genre: Film & Animation
License: Standard YouTube License
Uploaded At Dec 7, 2021 ^^


warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.943 (9/627 LTDR)

98.58% of the users lieked the video!!
1.42% of the users dislieked the video!!
User score: 97.87- Overwhelmingly Positive

RYD date created : 2022-01-24T11:34:43.887186Z
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29 Comments

Top Comments of this video!! :3

@owenjenkinsofficial

3 years ago

Anybody else realize that Matt is pretty good at break dancing?... thats cool!

17 |

@Enzait

3 years ago

This looks like so much fun!

7 |

@daviddelayat-dnapictures

3 years ago

This is outstanding, so much more realistic than seeing the face!

4 |

@sobeso

3 years ago

This is amazing nice work

1 |

@chosenonemedia8337

3 years ago

dude this is fire!!!

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@ricokd

2 years ago

This is insane

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@voidn833

3 years ago

That's nuts!!

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@xaby996

2 years ago

Whats the failure rate for the hand stands XD love the video

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@OperationBaboon

3 years ago

regardless of the clipping, impressive

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@0w0-c2n

2 years ago

Akatsuki suit noice

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@user-vw6xp5nl6t

3 years ago

This makes me feel you should do a Sia music video concept. Lol

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@forhoror5562

3 years ago

My Goddess.... i can’t wait to see that in vr chat. Matrix coming.

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@NakedMatrix

3 years ago

Ohhh My Guy Knows How to Uprock

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@LammyGaming

3 years ago

nice freeze and flare haha

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@georges8408

2 years ago

I really can understand how this mocap is so close to realism... This is the only mocap that touch realism 99%.. Can you please explain (en-light) us why almost all mocap files from iclone, actorcore, Motion Builder etc when applied in a character you can always see that "something" is missing.. You almost always feel that these mocaps are somehow unnatural.. Although (I guess) they have been captured with mocap system like this one... what we are missing ? why a mocap file when retargeted and applied to a metahuman in unreal, or in iclone , never have this physical, natural harmony in motion like in real life ???

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