High Definition Standard Definition Theater
Video id : d4kkdvBOjCg
ImmersiveAmbientModecolor: #3391bb (color 2)
Video Format : (720p) openh264 ( https://github.com/cisco/openh264) mp4a.40.2 | 44100Hz
Audio Format: 140 ( High )
PokeEncryptID: 2cc349e5c4cd2ab24d8de5d452db067cbe0b44bbc4539c2b7b2e22b27ebab79d8b118e489afbe6bb4a05b06b244f1d92
Proxy : cal1.iv.ggtyler.dev - refresh the page to change the proxy location
Date : 1733737014549 - unknown on Apple WebKit
Mystery text : ZDRra2R2Qk9qQ2cgaSAgbG92ICB1IGNhbDEuaXYuZ2d0eWxlci5kZXY=
143 : true
FINALLY Making Progress In Godot
 60 FPS video
24,081 Views • Dec 11, 2023 • Click to toggle off description
Progress is progress, no matter how many errors it took you to get there.

I'm not a game dev, I've never used a game engine before, but there's a first time for everything. I've been having a blast using Godot, so let's see what we can do with it. Join me as I continue my journey trying to learn how to make a game.
Metadata And Engagement

Views : 24,081
Genre: Entertainment
License: Standard YouTube License
Uploaded At Dec 11, 2023 ^^


warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.971 (11/1,504 LTDR)

99.27% of the users lieked the video!!
0.73% of the users dislieked the video!!
User score: 98.91- Masterpiece Video

RYD date created : 2024-12-08T15:21:56.744177Z
See in json
Connections
Nyo connections found on the description ;_; report an issue lol

59 Comments

Top Comments of this video!! :3

@carbonsinatrenchcoat

11 months ago

Dude, seriously, you're doing great!

Undertale has ONE conditional chain to store ALL of the game's dialog, and it's still a great and successful game.

You don't have to be a math and coding wizard to make a wonderful experience. That's the beauty of the current game development meta.

Focus on learning and having fun while doing it. That's honestly the most important part right now. You'll get tighter on math as you go :)

148 |

@playbehnder

11 months ago

I really like the graphics bar. I feel identified 😅😅

90 |

@der-Dritte

11 months ago

Myself, a unity dev I am happy for your success, I understand the pain of understanding shit. Hope you the best. As I, I am macking my first big project with some friends

17 |

@Nick-yq5uz

9 months ago

Programming is like a skill. You’re doing great.

Lots of people like to pump their chest and make themselves feel superior by trying to fix one thing on someone’s programming but don’t wholeheartedly fix the rest of the issues in those problems and overall just hurt everyone involved.

That being said you’ll honestly do want of sharpen your programming. You’ll do so much better by studying discrete math as well as a generic datastructures book. Helped me much more than any programming book. I’d also look into state machines in Godot as well as enums.

7 |

@suvetar

1 month ago

Good foe you Man, it's great to see progress and how satisfyihg it must be for you! Big Dopamine rush eh?

1 |

@ayupitsali608

5 months ago

Amazing bro! So long as you're seeing your own progress and you're happy about it, then you're doing fantastic! We all just gotta keep at it and we'll be making cool shit in no time!

2 |

@kurushimee

4 months ago

Good for you mate! I myself have finally made my first game recently, after struggling to commit to doing so for way too long. I already have some experience programming, but all the rest of the skills I had to improve from zero, including finally learning to compose simple music in LMMS.

|

@sandmasterflex

4 months ago

Good work, man. Just keep going at it and never stop.

|

@neutroshift8853

11 months ago

You did very good! Also when theres tons of Errors like that, all you need to do is fix one this, great job! As someones whos starting out aswell (well 5 weeks in now), this is impressing!

2 |

@KashTheKingYT

3 months ago

W progress 💯

|

@Low-End-PC-IntelHd-Paradise

5 months ago

I started learning godot 4 too and its a amazing tool easy to learn im happy seeing someone else than me learning with my progress ❤

|

@DGdevv

2 months ago

My music composition is in -100%

1 |

@tomsterbg8130

5 months ago

Congrats on the hard work! I always find game loops super difficult to handle nicely.

Wave system has to start and stop spawning enemies, has to switch between waves and spawn patterns and timings, has to account for player dying to stop working, has to account for player starting the game, has to restart itself. There's a reason I hate coding main loops in games.

|

@tico-k9y

3 months ago

Keep the good work king, little by little you will reach your objective

|

@redknight07_

2 weeks ago

Im also trying to learn Godot little by little, trying to make my dream game. Maybe i will make it one day. Thank you for the motivation
Also the 600+ errors were really funny

1 |

@pommy_the_mimic

4 weeks ago

keep doing what you're doing, just remember to keep getting better. There is always something to learn.

That match statement scares me as I've seen someone fall victim to that kind of script structure (I'm looking at you YandereDev)

|

@DexterFstone

4 months ago

What does dirty code look like? dirty code:

|

@druidofpies

11 months ago

Reminds me of when I first started game dev! Don’t sell yourself short, a movable character with UI and enemy and spawner logic is something to be very proud of. A few recommendations:

Have wave timer durations be set outside of _process() since they seem to always be the same value, you can set them ahead of time above all the functions

Move the match statement into its own function, and only call that function when the new wave is supposed to start, not every frame.

I know that optimization at this stage in development is the bane of all things good, but these changes are small and quick, and should help a lot with debugging in the future :)

|

Go To Top