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Video id : RwTKpLCfZ44
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Video Format : (720p) openh264 ( https://github.com/cisco/openh264) mp4a.40.2 | 44100Hz
Audio Format: 140 ( High )
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786,177 Views ā€¢ Dec 8, 2023 ā€¢ Click to toggle off description
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Views : 786,177
Genre: Entertainment
Uploaded At Dec 8, 2023 ^^


warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.957 (709/64,487 LTDR)

98.91% of the users lieked the video!!
1.09% of the users dislieked the video!!
User score: 98.36- Masterpiece Video

RYD date created : 2024-11-16T19:17:02.484036Z
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1,006 Comments

Top Comments of this video!! :3

@redarrw1633

5 months ago

For NBA its because they don't care about compression.
For Ms. Pac Man its either because its using various emulation software and upscaling. Or its because it's a remade version using modern software

3K |

@DMoneyB3ASTACE

11 months ago

File size inflation is real

6K |

@SmoreOFFICAL

11 months ago

There are questions we can never get answers to.

1.4K |

@Harry_potter2703

10 months ago

Splash screens, high res textures and video files within the game can blow up game files on older games. For example the Quake re-release was a few 100 MBs bigger, just because of the Bethesda video splash screens...

374 |

@oki.k

11 months ago

I imagine itā€™s bundled with an emulator, but even that seems silly, since an emulator for an NES game is not that large either!

1K |

@mr.whimsic6902

11 months ago

Extra visual and Ui, mainly. Also music takes more space than you think.

524 |

@zombieslayer9304

10 months ago

Because devs don't know how to compress files anymore

884 |

@Jake10265

11 months ago

The music is transferred into mp3 files which take up a lot more space

150 |

@WatcherArmaros

4 months ago

Because of the 4K background when you hover over the game in the launch menu, I am not kidding.

34 |

@Tokugeta

5 months ago

Way back when ms. Pac-Man was popular ROM and RAM were very small and very expensive. Programmers had to get the most out of every kilobyte. Now we have terabytes of space to play with that's more affordable. Programmers don't worry about compression and space saving programming. When taking a classic game they unpack it all jam more stuff in and rerelease it.

26 |

@theloosecannon135

5 months ago

For people who arent in programming and game development the reason games are so large these days are sound and music it may sound stupid but the audio file are the biggest in a game the reason 2k is 160gb is all the audio think all players have interviews all the music the announcers have lines programmed the sound of the ball bouncing when you really start thinking how much detailed the sounds of a game are now you realize why games are bigger now compared to '88.

60 |

@saxxymanene

5 months ago

Inflation gets everywhere i s2g

18 |

@Hugbeex

5 months ago

HD/4k graphics simple as that

49 |

@justinliddy8036

5 months ago

Bruh how tf is 2k over 100 gigs. No sports game is worth more than like 40 gigs of space for me.

35 |

@nerdrage3626

11 months ago

Thats why i still prefer Physical!

My 1 Gig PSP Memory Card still has like 90% Storage Space left, even with my HUNDREDS of Save Files!!

58 |

@kurtpaulsen6579

1 month ago

Ms. Pac Man has so many bells and whistles, extra modes, screen borders to fill the HD tv, and like previously mentioned by others, various emulators to run it... But I agree with you on the principle

|

@jessepinkman3155

6 months ago

Yeah, most games on PS5 compared to consoles like Xbox have a bigger file size. Donā€™t know why, but they do.

3 |

@jacoblipkestudios7621

4 months ago

I actually noticed this one time too. Itā€™s been going on for years now where retro games on newer platforms have ridiculous sizes from the menus and shit.

1 |

@cubehead-exists

10 months ago

ā€œ8K 54375630 FPS REMASTEREDā€

29 |

@unamusedrowlett6303

6 months ago

File size inflation plays a big role but it could also be new image files, graphics upgrades, menu options, etc

1 |

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