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The reason THIS happens at Round Start #shorts #tekken #gaming
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πŸ’¬ TWITTER: bit.ly/3inCtp8
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#TEKKEN
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Views : 195,815
Genre: Gaming
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Uploaded At Apr 2, 2023 ^^


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RYD date created : 2024-07-02T08:28:30.240035Z
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68 Comments

Top Comments of this video!! :3

@justApplay

1 year ago

Here's a video with a slightly more detailed explanation https://youtu.be/oVBouFgOQJc

14 |

@yarinice1

1 year ago

Don't sidestep. Always backdash.

450 |

@kevinmurcia6437

1 year ago

The fact that it was Claudio's hop kick at the beginning πŸ˜‚

111 |

@Nicomartz52

1 year ago

actually register input when the narrator says "fight"

20 |

@AkiraRinRin

1 year ago

I always did backdash but now that I'm maining asuka

Parry has been very useful LMAO

65 |

@Uknowme____

1 year ago

Always backdash at the beginning of a round unless you know your opponent

2 |

@proasaudix4989

8 months ago

Meanwhile all i think about its "YEEAAAHH"

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@quandaviousvonheadsonzingl6453

1 year ago

I'm the guy throwing the hopkick πŸ˜‚

3 |

@Nimrod336

1 year ago

Just backdash ss in t7 is more likely to get it due to the tracking. If you don't want to backdash just mash df1. I like to do df1 or mash jab. Jab is also +2 on block. Hop kick is 14 to 16 frame depending on the character and it is a turn stealing attack. Mash magic 4 also if you have it. But best bet is just to back dash

1 |

@scozzbaggs9224

9 months ago

Don't I still have to perfectly time the backdash

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@BigDaddyWes

9 months ago

People that mash buttons on round start are actually psychotic.

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@easykill_4522

1 year ago

Yeah back dash is more viable in my opinion, sometimes their move might track you and you get juggled anyways. Dash backwards I think it’s better, but I’m a beginner at tekken personally so if I’m wrong, I could be wrong. That’s just my view point

1 |

@home9dog2blue199

9 months ago

they need a main or miniboss that takes no "Juggle" damage. that would be so frustrating for me.... but so funny to watch other ppl rage at πŸ˜‚πŸ˜‚

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@iTzRomsz

9 months ago

OR! Hear me out.. just block and punish

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@timcruz2822

1 year ago

Isn't this a range problem rather than a frame problem? Round start usually has the perfect distance to get hit by a hopkick at tip range, but not enough for s lot of 10-15 frame moves. It's actually not a bad strat if you know your opponent's gonna mash since it also lowcrushes. You can probably mash a faster frame move if it's got enough range to challenge the hopkick (Magic 4 might be good. Itll even beat jabs)

2 |

@thoraero

1 year ago

I'm not sure if this is really accurate. I believe there's a short window that one or two inputs are registered before the round starts. That's why I never needed to just frame input ss (up/down, neutral) l, but needed to perfectly time the second f in ff moves.

10 |

@gingerjesus6035

1 year ago

I've been doing that at the start of every fighting game I play cause most combos I practice always start off with either a counter or a punish so I get free damage, unless the back up as well then I'm fucked since the only character in fighting games I play that has a fire ball is ken so I just fucked myself at that point

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@iDenosis

1 year ago

I play Lars and I do F, B+2, 1 right at the round start

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@artificeengaged

1 year ago

But it didn't really explain why the hopkick beat the m4? Or am I missing something? πŸ˜…

5 |

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