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Audio Format: 140 ( High )
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Date : 1732382553465 - unknown on Apple WebKit
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1,125,624 Views • Mar 5, 2024 • Click to toggle off description
Metadata And Engagement

Views : 1,125,624
Genre: People & Blogs
Uploaded At Mar 5, 2024 ^^


warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.922 (2,023/101,929 LTDR)

98.05% of the users lieked the video!!
1.95% of the users dislieked the video!!
User score: 97.08- Overwhelmingly Positive

RYD date created : 2024-11-23T06:42:44.768717Z
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1,807 Comments

Top Comments of this video!! :3

@HuntingSunder

8 months ago

I like them both! The after feels more illustrative and more intentional in saying 'not as important, don't focus here' but the before feels more grounded.
Depends what you're going for!

15K |

@fantasystaplesuwu1554

7 months ago

The problem is, without zooming in, you can hardly tell they're houses because houses aren't generally scattered about like that. They look more like boulders and rocks when shaded, and like a flower field when not shaded.

1.2K |

@juicemister

8 months ago

To me, the apparent lack of self-shading on the houses in the “after” shot actually makes them stand out more than the houses in the “before” shot, which are visually subdued by their own shadows.

9.4K |

@mossycorpse

7 months ago

the second one looks more finished or cohesive as everything is equal detail. the former one had models with shadows, but the terrain and surrounding area was lacking, causing a clear visual difference, which while not drawing attention, does look bad if a viewer's eyes look at it. it's kind of like when you hit tab in the sims and look around at the map that you're not meant to observe at these angles.

161 |

@vaflerdeig1818

8 months ago

I think the main problem i have with the first one is that the houses aren't level. As well as the total lack of roads

825 |

@ParliamentFunkadelic

8 months ago

Houses on a hill from a distance have always looked like a string of beads to me - they're long rows of houses that bend and curve with the topography. They're also layered, with multiple rows sitting on top of one another. You can't see every neighborhood and culdesac from a distance, but what you can see, just the edge, has a rhythm in its structure. Maybe thinking of it like that will help as you lay out the illustration. Good luck!

39 |

@Elex-im7nt

8 months ago

I was going to suggest a very subtle distance blur, but this works well, maybe even try it with it.

529 |

@Barquevious_Jackson

7 months ago

Man, it'd be so sick if a video game did something like that for a painterly look.

400 |

@sewoh100

8 months ago

I think my issue is that the density of houses should mean there should be more structure to their layout. Houses aren't just randomly placed in the real world. I think the second one looks better simply because they no longer look like houses.

2.6K |

@obvioustroll69

6 months ago

Depends what you're going for! Since you specified you want it to look like an illustration, you were spot on in your second decision. Both look great! But like I said, it really just depends on what you're going for

3 |

@neondennon

8 months ago

The after is very pretty, but now it’s kinda hard to tell they’re houses without context. It feels like a flower field would look a similar way.

353 |

@ninja_tony

1 month ago

Also, good grief man, I love your ability to break down songs and understand all the layers of their meaning on a first listen. You’re the best.

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@joelmulder

8 months ago

Agreed.
Also, saving time at little to no loss of quality is always a bonus, because it means you get to spend that time where it will actually make a difference.

14 |

@unkr3ativ_174

6 months ago

It's always great to see techniques originally used to help with performance reused in an artistic manner

2 |

@cheeseeygamer2997

8 months ago

The differences definitely change the subject. The before brings attention to the whole town and gives it character, like an establishing shot. The after focuses ur attention to the foreground, so your eyes are lingering on the street and the nearest house a lot more.

66 |

@8-bitnightshade

7 months ago

In my opinion it's so muddied that the first one actually gives a clearer image but the second does draw more attention to your focal point so up to you

1 |

@purplemoon_alexx

8 months ago

I personally like the before more but the after fits the vibe better

1.1K |

@Carpe-Diem-gg1hg

1 month ago

I like the sharpness of the before better. But its all comes down to the artist, your art style and what you tryna do with it. Both looks good.

1 |

@Conissocool

8 months ago

I prefer the before the after looks like kind of a forest of houses instead of a town. I can actually barely tell that they're houses in the after

201 |

@Ippogrifus

4 months ago

I rly love it in illustration (and elsewhere lol) that u make something more imperfect and then it becomes actually perfect

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