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Views : 36,232
Genre: Gaming
Uploaded At Oct 19, 2024 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.951 (18/1,455 LTDR)
98.78% of the users lieked the video!!
1.22% of the users dislieked the video!!
User score: 98.17- Masterpiece Video
RYD date created : 2024-11-22T12:49:20.086978Z
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Top Comments of this video!! :3
It is wild, if you asked a decade ago if I was excited for the next elder scrolls games I would have told you I was beyond excited and it was a no brainer day one buy.
Now I'm literally have to wait until it comes out and I watch trusted reviewers play it because I cannot trust anything Bethesda says.
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Do you think they would benefit from having less people per project? Maybe 200 people on starfield could have made it better? I mean the numbers are there right? It also comes down to experience, and how many "senior" people have left since the start of Bethesda. For instance, look at bioware and the changes they've had over the years. The team that made Dragon age origins, and the team who are making veilguard are completely different people.
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The problem is that this game doesn’t FEEL like it was made by 500 people. It feels like it was made by ADD college students doing a summary project on a game that just doesn’t feel complete. Like its predecessor Skyrim has so much more to offer despite being so frigg’n old.
Even fallout 4 which is buggier and less fleshed out then the other fallouts has more then my starfield experience.
Like I WANT this game to be good, I frigg’n sold an old rundown car for the new xbox SPECIFICALLY for this game but its lacking so much in quality.
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If you haven't been worried about TES6 since at least Fallout 76, you haven't been paying attention. Bethesda has long since abandoned any pretense of creativity or vision. They had how many years to make Starfield even half worthy of serious discussion? But it's not. The only talk about Starfield these days, barely over a year since its release, is how devoid it is of personality, interesting scenarios or mechanics, and how Bethesda still can't iron out the bugs that have plagued their primary development engine for the past twenty years.
Meanwhile, over two and a half years since its release, not only does Elden Ring still spark discussion about lore, themes, and narrative, it also has extensive libraries of guides and videos about hidden secrets, character builds, and more.
Example: Fextralife has 103 videos for Elden Ring: Shadow of the Erdtree alone, with 36 of those being character build guides. Their entire playlist for Starfield (Shattered Space included) comprises 5 videos, of which only 2 are dedicated build guides. Both of those guides are about a year old. The most recent Shadow of the Erdtree build? 1 month.
Bethesda has proven they no longer give a shit about their games, and the community is responding in kind.
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@kelex1298
1 month ago
"The number is subjective to the size of the project." Elden Ring was possibly the largest, most ambitious game to date by all metrics, and the team size was less than half of Starfield.
There is an optimum number of individuals working for a project, anything past that the benefit of each individual contribution diminishes. At some point in Starfield's development, it should've been obvious that they had way too many heads working on it. I think this shows leadership incompetency in evaluating that.
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