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6,696 Views • Dec 4, 2021 • Click to toggle off description
Tracking a balance board with an Indie Vicon MOCAP system live with a MetaHuman and Unreal Engine 4.27.
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Views : 6,696
Genre: Film & Animation
License: Standard YouTube License
Uploaded At Dec 4, 2021 ^^


warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.808 (10/198 LTDR)

95.19% of the users lieked the video!!
4.81% of the users dislieked the video!!
User score: 92.78- Overwhelmingly Positive

RYD date created : 2022-01-22T16:16:45.801178Z
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10 Comments

Top Comments of this video!! :3

@雪鷹魚英語培訓的領航

3 years ago

The objects being tracked in real time have a much different feel than hand animation. Game changer.

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@Krischenn

2 years ago

Amazing, this is giving ideas for a production I’d been wanting to make ! Just saw your Vicon system price and solo dev setup video and I’m thinking this might me a good way to finally get them angles I need and stop relying on so many people for this project

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@pushREC

3 years ago

What object will you be tracking next?! 😅

Loving these - great to see virtual production going mainstream

2 |

@Krischenn

2 years ago

Why haven’t I ever considered setting up tracking points on objects like this! I must be dumb, this simplifies everything lmao

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@rickericksondesign

3 years ago

Great times. Can we have a Meta-Pet? ie, rig your dog up?

2 |

@diegogomez6634

3 years ago

Vicon is the best

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@dreamisover9813

2 years ago

That looks awesome!
One question: How did you track the board? Is there an inertial sensor attached to it, or is it visual? And is only the rotation recorded (which seems to be sufficient) or positional changes too?

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