The Elder Scrolls V: Skyrim – Dragonborn
10 videos • 8 views • by Bloodvein Dragonborn's main quest line is initiated following an attack on the player, the Last Dragonborn, by cultists worshipping someone named Miraak, who is also referred to as First Dragonborn. The player defeats the cultists and, upon investigating them, discovers a set of orders revealing their origins: the island of Solstheim. The player then journeys to Solstheim to confront Miraak and his followers by chartering a ship, the Northern Maiden, out of Windhelm to take them to Raven Rock. After arriving on the island, the player begins interrogating the citizens of Solstheim about Miraak. It immediately becomes apparent that a majority of Solstheim's population has been unconsciously enslaved by Miraak and forced to work on several runic monoliths called "All-Maker Stones", scattered across the island. Among the unaffected observers is a Telvanni wizard, Neloth, who directs the player to the Temple of Miraak. The player reaches the Temple and encounters a Nord named Frea, who is immune to Miraak's control, attempting in vain to break his spell over her people, the Skaal. She accompanies the player into the Temple. Inside, the player discovers a "Black Book", and after reading it, is unwittingly transported into a realm of Oblivion called Apocrypha, where they witness Miraak planning his invasion of Tamriel. Miraak discovers their presence, incapacitates them, and dismisses the player as inferior before having a pair of Seekers, guardians of Apocrypha, return them to Solstheim. Upon their return, the player visits Skaal Village and, advised by the Skaal shaman Storn, performs a special dragon shout on an All-Maker Stone, purifying the monolith and freeing the Skaal and the other denizens of the island from Miraak's control, while also having to contend with Lurkers, the other guardians of Apocrypha, sent by Miraak to reclaim the All-Maker Stones. Storn then sends the player to Neloth, who reveals that the Black Books are relics belonging to Hermaeus Mora, the Daedric Prince of Fate, Knowledge, and Memory, who is otherwise known as the "keeper of forbidden knowledge", and the source of Miraak's power. Neloth accompanies the player to the Dwemer ruin of Nchardak to retrieve another Black Book sealed inside a complex container. They release the mechanism and learn of a shout called "Bend Will", which is believed to be instrumental in defeating Miraak. Through the Black Books, the player journeys into Apocrypha again, and personally encounters Hermaeus Mora. Mora explains that if the player wishes to defeat Miraak, he must gain the same knowledge that Miraak possesses. He agrees to impart such knowledge in exchange for the secrets of the Skaal, one of the few remaining pieces of knowledge kept from the Daedric prince to place in his vast library in Apocrypha. After encountering and killing the dragon Krosulhah outside Nchardak, sent by Miraak to eliminate the player, they return to Skaal Village and persuade Storn to surrender the tribe's secrets. If the Water, Earth, Wind, and Beast stones have been freed from Miraak’s control, Storn will agree. Despite Frea's protests, Storn communicates directly with Mora, who then proceeds to sap him of his knowledge, killing him in the process in front of the entire village. The player then learns the final word of "Bend Will", enabling them to defeat Miraak. The player returns to Apocrypha and uses "Bend Will" to subdue Miraak's dragon, Sahrotaar, allowing them to mount him in flight. Sahrotaar flies the player to Miraak's tower, the Summit of Apocrypha. There, the player and Miraak battle, with Miraak sacrificing Sahrotaar and his other two dragons, Relonikiv and Kruziikrel, to replenish his strength until Hermaeus Mora intervenes, fatally impaling Miraak while expressing anger at his rebellion and betrayal of Mora's trust with the knowledge he was granted by the Daedric Prince. Mora transfers Miraak's soul and power to the player, who is then transported back to Solstheim. The Summit of Apocrypha becomes a place where the player can exchange dragon souls for recovering perk points to place on other skills, customizing their skills to their liking for other quests both in Solstheim and back in Skyrim.