Unity Optimisation
31 videos • 3 views • by David Boura
1
Object Pooling (in depth) - Game Programming Patterns in Unity & C#
Jason Weimann (GameDev)
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2
Unity 101 - Using the Unity Profiler to optimize performance
Jason Weimann (GameDev)
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3
Not using a profiler can KILL your game
Jason Weimann (GameDev)
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4
Why you should do code reviews - And how to do them right
Jason Weimann (GameDev)
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5
Unity3D Assembly Reflection - How & Why to use it
Jason Weimann (GameDev)
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6
Unity3D - Clean Code VS Progress
Jason Weimann (GameDev)
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7
[GameDev Stream] Sharing My Project Setup in Unity (5/31/2020)
Infallible Code
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8
GameDev Stream — Should You Refactor Your Code?
Infallible Code
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9
Unity Code Review — Folder Structure, Code Style, and Design Patterns
Infallible Code
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10
GameDev Stream - Taking a Live Look at the Unity Job System
Infallible Code
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11
Refactoring Monolithic MonoBehaviours (Unity Tutorial)
Infallible Code
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12
Unity GameDev Q&A — Monolithic MonoBehaviours
Infallible Code
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13
Unity GameDev Q&A — What is Dependency Injection?
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14
Unity Optimization Tip — Improve the Memory Management of Your Structs
Infallible Code
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15
Refactoring Your Old Unity Projects
Infallible Code
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16
Does Jason Optimize His Unity Code?
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17
Organizing Your Unity Project — Content vs Feature Folders
Infallible Code
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18
Law of Demeter — Example and Refactoring
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19
How to Organize and Optimize Your Hierarchy in Unity
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20
Refactoring a MonoBehaviour That's Doing Too Much Work
Infallible Code
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21
Unity Burst Compiler: Performance Optimization Made Easy
Infallible Code
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22
Unity Job System: Safe and Easy Multithreading in Unity
Infallible Code
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23
Optimizing Your Unity Games - Lighting, UI & Scripts
Zenva
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24
Unite Europe 2017 - Squeezing Unity: Tips for raising performance
Unity
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25
Unity Tip: Don't waste your memory! Copy Paste Component Values! #shorts #unity #gamedev
Code Monkey
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26
Unity Tip: Keep your Project Clean! NO unused Assets! #shorts #unity #gamedev
Code Monkey
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27
Capturing profiler stats at runtime | Unite Now 2020
Unity
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28
Reduce your Unity Build Size with some quick shrinking Tips (mobile, windows, etc)
Jason Weimann (GameDev)
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29
Object Pooling - Game Optimization
Fast Solution
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30
Unity3D 101: Spawning Objects from prefabs, resources, and pools
Jason Weimann (GameDev)
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31
Talking with @Unity3dCollege about Design Patters, Game Performance, Profiling, and More!
Turbo Makes Games
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