Persona 5 NG++ playthough: Merciless difficulty + James Bond style (no damaging skills, no melee attacks, no instant kill, no despair, no fear)
176 videos • 304 views • by Fins FinsT Naming: every video has either "S", "C", or "S+C" in its name. This indicates what happens in every particular part of the playthrough - "S" means "story" and "social", while "C" means "combat". Descriptions: most videos have specific time marks in their descriptions. Click those to jump to described content. Comments and questions about this playthrough can be posted here: https://www.reddit.com/r/Persona5/com... . It may take me up to few days to respond. Game version: vanilla Persona 5 with DLC content installed. Language: English text, but Japanese audio. Combat playstyle: - no damage-dealing skills. This means no Physical skills, no Gun skills, and no "spell" skills are ever used, except in early mandatory "tutorial" parts of Kamoshida palace. Avoiding / preventing being Enraged, too; - generic ammo-based Gun damage and Combat Items' damage ("gizmos") is allowed - hence "James Bond" style. All-Out attacks, Bullet Hail and Follow-Up attacks also allowed; - no Reflect damage from any skills and any personas' native Reflect abilities; - no Instant Kill skills, no Despair skills, no Fear skills. Also, no killing with Flu-induced Despair in Mementos; - other status effects, buffs, debuffs, heals, revives, and all items are allowed. Social playstyle: - completing all Mementos requests; - maxing out all confidants (except Ryuji); - filling all no-romance room decoration slots; - answering all school and TV questions wrong way. :D Video quality: variable for Kamoshida and Madarame palaces; but gets better afterwards. Played and recorded by modest hardware. I am doing best i can. Framerate / lags: sometimes, low framerate and/or small lags will happen. This is because this playthrough is played and recorded by a single PC, with RPCS3 and one old CPU (i5 2500K, released in 2011). In addition, once in a rare while extra lags are caused by an essential piece of software i use - it requires significant CPU power for about ~30 seconds. Sorry about that. Note about Evoker accessory (DLC item) massively used for this playthrough: while it is one key item to complete palaces in 1 day while using this playstyle - using Evoker also adds much difficulty, by preventing usage of any other accessory in regular fights. It is entirely possible to do this playstyle without DLC which adds Evoker, however it will then require multiple visits to palaces and Mementos areas, due to ammo shortages. Persona 5 Royal, sadly, eliminates this choice, by adding full clip of ammo replenishment after each fight... Note to Atlus about playing Persona 5 on PC by using RPCS3 emulator. Dear Atlus! Great many thanks to you, for this great game! But please, understand that millions PC enthusiasts will NEVER use gamepads (this playthrough is done using PC keyboard), because human thumbs are NOT anatomically fit for prolonged gamepad usage. Chronic thumbs' malfunctions and pains are a result of any long-time gamepad use. Please, also understand that PC enthusiasts will NEVER abandon their ability to multi-task while playing, on one and same screen the game itself is running on. Please, also understand that PC enthusiasts will NEVER abandon their ability to fine-tune visual and audio output by using various PC hardware and software (high-quality sound, gamma correction, etc). In other words: PLEASE, UNDERSTAND that for millions players in the world, using Playstation - is _not_ an option. They will either play your games on PC, or they will never play them. You can do nothing to change it - for me and for millions others like me. I hope this fact of life will lead to proper decisions made, and hopefully soon. I am counting on you. Note about RPCS3 settings: this playthrough is done while using non-standard RPCS3 settings, which allow Persona 5 to run quite well on my old 4-core i5 2500K CPU. Default RPCS3 settings do NOT allow to have the game playable on such hardware. Those settings are a result of lengthy testing and research i've done. Also, there is stability issue with RPCS3 from too large SPU/PPU cache, which i wiped several times during this playthrough. Which resulted in some few parts of the playthrough (including very 1st one) having more "generating shaders" lags than usual. Key settings / procedures (for any 4-core PC CPU): 1) edit config file to reduce PPU threads from 2 to 1 (absent in UI); 2) allow all 6 SPU threads in config, but pause SPU threads #5, #4, #1 and #0 (in this order!) in debug section of RPCS3 after starting Persona 5 while ensuring it's "000011a8" being displayed for each paused SPU core ("000011e4" is a bit better, but quite rare); 3) clear "Cache" folder manually now and then - don't let it reach 100 Mb of actual data; better not even 99 Mb; for faster loading / less Shaders' generation - run game once, visit few key areas, quit, make a copy of files in Cache, and then put those back to Cache folder after each Cache folder wipe.