Game Design
1864 videos • 34 views • by rerere284
1
Sequelitis - ZELDA: A Link to the Past vs. Ocarina of Time
Egoraptor
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2
When Difficult Is Fun - Challenging vs. Punishing Games - Extra Credits
Extra Credits
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3
Why Games Do Cthulhu Wrong - The Problem with Horror Games - Extra Credits
Extra Credits
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4
The J.C. Penney's Effect - Designing "Fair" vs "Feels Good" Systems - Extra Credits
Extra Credits
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5
Like a Ninja - What Makes a Good Stealth Game - Extra Credits
Extra Credits
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6
Western RPGs vs Japanese RPGs - I: What Makes Them Different? - Extra Credits
Extra Credits
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7
Western & Japanese RPGs - III: Why Are Western RPGs More Popular? - Extra Credits
Extra Credits
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8
Western & Japanese RPGs - II: Narrative vs. Expression - Extra Credits
Extra Credits
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9
Aesthetics of Play - Redefining Genres in Gaming - Extra Credits
Extra Credits
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10
Zombies - Why Are Zombie Games So Popular? - Extra Credits
Extra Credits
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11
Counter Play - Making Multiplayer Fun for the Opponent - Extra Credits
Extra Credits
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12
WIRED by Design: A Game Designer Explains the Counterintuitive Secret to Fun
WIRED
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13
Top 10 Games of 2014
TotalBiscuit
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14
Video Games and Sex
Dan Floyd
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15
Making Your First Game: Basics - How To Start Your Game Development - Extra Credits
Extra Credits
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16
Asymmetric Play - Can One Game Cater to Many Playstyles? - Extra Credits
Extra Credits
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17
Awesome Per Second - Don't Waste Time - Extra Credits
Extra Credits
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18
OC ReMix #3117: Final Fantasy VII 'G-R-O-O-V-E of a God' [J-E-N-O-V-A, Birth of a God] by Tetrimino
OverClocked ReMix: Video Game Music Community
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19
Nuclear Throne got Broken
STAR_
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20
Supertasks
Vsauce
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21
Best Friends Play Rodea The Sky Soldier
Super Best Friends Play
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22
Friday Night Fisticuffs - Nidhogg
Super Best Friends Play
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23
[Fallout 4] Bethesda's Perk Problem
William Strife
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24
Why You Should KILL Toriel • Undertale • [SPOILERS]
dookieshed
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25
[Vinesauce] Vinny - Toilet In Wonderland
Vinesauce: The Full Sauce
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26
Super Mario Kart... with 101 players!
Hat-Loving Gamer
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27
The Sims, in the style of POKéMON!
Hat-Loving Gamer
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28
This Video Will Make You Angry
CGP Grey
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29
How Design Trends Ruin Great Games
Super Bunnyhop
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30
Akira Kurosawa - Composing Movement
Every Frame a Painting
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31
Satoshi Kon - Editing Space & Time
Every Frame a Painting
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32
TUN: Uncomfort
MrBtongue
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33
Two Best Friends Play Deus Ex Human Revolution (Part 1)
Super Best Friends Play
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34
Unite 2015 - Filming Giant Virtual Vehicles: Procedural Cinematography in Homeworld Shipbreakers
Unity
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35
Good Game Design - Spelunky: Nothing Held Back (feat. GamingFTL)
Snoman Gaming
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36
Understanding the Witness - Mechanical Transference and You - Extra Credits
Extra Credits
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37
Riding in cars with York
Count Vardulon
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38
So You Want To Be an Animator - Building Your Career - Extra Credits
Extra Credits
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39
Heat Signature dev log: designing in the dark
Tom Francis
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40
Human-Robot Interaction Planning
AAAI Video Competition
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41
Lessons learned at the Vive Game Jam
Mike Alger
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42
How (and Why) Spelunky Makes its Own Levels
Game Maker's Toolkit
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43
Morality in the Mechanics
Game Maker's Toolkit
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44
The Division - Problematic Meaning in Mechanics - Extra Credits
Extra Credits
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45
Climbing in Games
Game Maker's Toolkit
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46
Goblinson Crusoe, Gameplay Update
Joshua Tippetts
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47
The Witness and the Rejection of Immediacy (Analysis/Review) - Writing on Games
Writing on Games
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48
Contact DS (コンタク) - Ending and Credits Scenes
irondude
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49
Plan, Practice, Improvise - Understanding the Three Types of Play in Games - Extra Credits
Extra Credits
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50
Word Choice - How to Handle Exposition in Games - Extra Credits
Extra Credits
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51
How Hayao Miyazaki Maps A Setting
Trixie the Golden Witch
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52
Details vs. Flow In Manga Panels
Trixie the Golden Witch
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53
Mechanics and Tone - How Does Gameplay Relate to Story? - Extra Credits
Extra Credits
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54
Video Game Music - How to Create a Timeless Theme - Extra Credits
Extra Credits
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55
Juice it or lose it - a talk by Martin Jonasson & Petri Purho
grapefrukt
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56
The Casual/Core Fallacy - Designing for Depth - Extra Credits
Extra Credits
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57
Minority - Race and Relationships in The Walking Dead - Extra Credits
Extra Credits
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58
The Importance of Local Multiplayer - Seeing Eye-to-Eye - Extra Credits
Extra Credits
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59
Admirable Animation #26: "Samurai Quack" [Duck Dodgers]
TheMysteriousMrEnter
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60
Bad Game Design - Donkey Kong 64
Snoman Gaming
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61
Easy Games - What Happened to Hardcore Games? - Extra Credits
Extra Credits
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62
TotalBiscuit's thoughts on Battleborn
TotalBiscuit
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63
Enclothed Cognition - Do Character Outfits Affect Our Play? - Extra Credits
Extra Credits
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64
Differences in Scale vs Differences in Kind - Keeping Players Interested - Extra Credits
Extra Credits
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65
How to Distinguish Cute Girls Anime
Trixie the Golden Witch
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66
'AVE A GANDER AT - Objects in Space
TotalBiscuit
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67
Top Five Unique Video Game Mechanics
rabbidluigi
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68
Soulless Genocide Ending (3 Geno Runs in a Row)
Lucas
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69
SIM 056 — Dance Dance Revolution!.sim
Zack Bone Productions
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70
SIM 060 — jump and duck new.sim
Zack Bone Productions
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71
SIM 071 — jump and duck.sim
Zack Bone Productions
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72
In Defense of Short Games - Worth Every Dollar - Extra Credits
Extra Credits
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73
Ren & Stimpy: Never The Same Face Twice
Nerdwriter1
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74
Nerd³ Plays... Youtubers Life - Game Video Tycoon
OfficialNerdCubed
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75
[Private video]
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76
5 Bits of Good Game Design from 2015
Game Maker's Toolkit
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77
Batman Arkham Knight and the Scourge of Scale
Game Maker's Toolkit
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78
Secrets of Game Feel and Juice
Game Maker's Toolkit
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79
Super Mario 3D World's 4 Step Level Design
Game Maker's Toolkit
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80
The Problems with Mario Maker's Metagame
Sunder
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81
How We’re Fooled By Statistics
Veritasium
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82
Ingenious Solutions in Video Game Design: A Long-form Analysis
Game Soup
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83
Point and Click Puzzle Design
Game Maker's Toolkit
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84
Point and Click Puzzle Design
Game Maker's Toolkit
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85
Why Nathan Drake Doesn't Need a Compass
Game Maker's Toolkit
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86
A Proposal For A New Feature
Yandere Dev
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87
Minecraft 2B2T - The Day Everything Changed..
TheCampingRusher - Fortnite
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88
Mario and Luigi CAN'T REPLACE Paper Mario
Arlo
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89
Being Slightly Critical Of Violence In One Particular Way (The Jimquisition)
Jim Sterling
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90
What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise
Game Maker's Toolkit
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91
How Does an Editor Think and Feel?
Every Frame a Painting
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92
Michael Bay - What is Bayhem?
Every Frame a Painting
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93
A Brief Look at Texting and the Internet in Film
Every Frame a Painting
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94
A Brief Look at Texting and the Internet in Film
Every Frame a Painting
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95
Satoshi Kon - Editing Space & Time
Every Frame a Painting
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96
The Silence of the Lambs - Who Wins the Scene?
Every Frame a Painting
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97
Joel & Ethan Coen - Shot | Reverse Shot
Every Frame a Painting
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98
David Fincher - And the Other Way is Wrong
Every Frame a Painting
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99
Star Trek: Bridge Crew – The Closest You Might Get to Being a Starfleet Officer
Ubisoft North America
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100
Indie Impressions - Sexy Hiking
RockLeeSmile
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101
The Power of Incentives - How Games Help Us Examine Our World - Extra Credits
Extra Credits
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102
Kabaneri Was Always That Dumb
Trixie the Golden Witch
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101
The Power of Incentives - How Games Help Us Examine Our World - Extra Credits
Extra Credits
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102
Kabaneri Was Always That Dumb
Trixie the Golden Witch
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103
The Final Moments of Planetside 1
Steven Messner
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104
The Magic Circle - How Games Transport Us to New Worlds - Extra Credits
Extra Credits
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105
Simulation Sickness - Causes and Cures for Game Headaches - Extra Credits
Extra Credits
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106
Affordances - How Design Teaches Us Without Words - Extra Credits
Extra Credits
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107
The Lottery - Why People Favor Worse Odds - Extra Credits
Extra Credits
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108
EXTRA BITS: Developing an Indie Game - Computerphile
Computerphile
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109
Batman v Superman: The Fundamental Flaw
Nerdwriter1
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110
Stranger Things is a Better 80s Movie Than Most 80s Movies
Mother's Basement
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111
7 Secret Levels That Would Be DLC These Days
outsidexbox
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112
What I Mean By: "Categorical Attraction"
Branches Of Ygg
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113
Babysitting The Survivor (The Jimquisition)
Jim Sterling
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114
Babysitting The Survivor (The Jimquisition)
Jim Sterling
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115
Remote Development - How to Work Effectively from Long Distance - Extra Credits
Extra Credits
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116
[Private video]
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117
[Private video]
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118
Buster Keaton - The Art of the Gag
Every Frame a Painting
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119
NO MAN'S SKY - Feeding Iron To Dinosaur Squirrels
Jim Sterling
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120
[Vinesauce] Vinny - Totally Accurate Battle Simulator (part 1)
Vinesauce: The Full Sauce
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121
ABZÛ - Zen Fish Simulator
Jim Sterling
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122
"Turn Your Brain Off"
Trixie the Golden Witch
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123
No Mans Sky isn't working well on PC for some people at the moment.
TotalBiscuit
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124
Khan Academy and the Effectiveness of Science Videos
Veritasium
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125
No Man's Sky: A Survival Game Missing The Best Part
Force Gaming
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126
Understanding the Fantasy - How to Shape a Game's Design - Extra Credits
Extra Credits
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127
Review: No Man's Sky
Super Bunnyhop
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128
The Comeback of the Immersive Sim
Game Maker's Toolkit
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129
The Best of Jim Sterling playing the worst games of 2015
Here Is Whatever I Want To Post
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130
Let's Try Rabi-Ribi [47] Irisu - last epilogue
Naka Teleeli
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131
Why CG Sucks (Except It Doesn't)
RocketJump Film School
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132
The Mismanagement of CG in Anime
BriHard
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133
Your Mario Maker Levels Suck
BriHard
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134
When Did Games Stop Being Fun?
BriHard
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135
Improving on Pokemon GO - Making Better Augmented Reality Games - Extra Credits
Extra Credits
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136
Freddi Fish 2 - brutalmoose ft. PeanutButterGamer
brutalmoose
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137
Banjo Kazooie (dunkview)
videogamedunkey
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138
THE HOUSEWIFE - A Brave Idea Gets You Only So Far
Jim Sterling
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139
Difficulty in Videogames
videogamedunkey
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140
Gene Wilder's greatest quality was his comedic generosity
Vox
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141
Shovel Knight and Nailing Nostalgia
Game Maker's Toolkit
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142
The WORST Rocket League Imitations
NeatMike
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143
TUN: The Shandification of Fallout
MrBtongue
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144
How the Trails Series Mastered Worldbuilding
Mother's Basement
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145
No Man's Sky: The Best Game Ever
Cool Ghosts
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146
How the Trails Series Mastered Worldbuilding
Mother's Basement
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147
TUN: Choice and Consequence
MrBtongue
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148
The Prestige: Hiding In Plain Sight
Nerdwriter1
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149
Creepy, Obsessive Nerdlove: Planescape: Torment: Colons
MrBtongue
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150
Half-Life 2 Commentary by GooseGoose [HD Remaster]
Myron
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151
The Prestige: Hiding In Plain Sight
Nerdwriter1
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152
Making Small Spaces Feel Large: Practical Illusions in Virtual Reality
Microsoft Research
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153
Locomotion in VR: Overview of different locomotion methods on HTC Vive
Bumble
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154
Mario Maker - The Most Creative Level I've Played! Super Mario vs Mecha Bowzilla
CarlSagan42
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155
The Good Ending to Nuka World & Why You Should Get It - Fallout 4
Oxhorn
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156
The Marvel Symphonic Universe
Every Frame a Painting
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157
Best Friends Play Attack on Titan
Super Best Friends Play
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158
Deus Ex: Mankind Divided's Amazing Open World
Game Maker's Toolkit
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159
Review: Japanese Arcades
Super Bunnyhop
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160
SimEarth: Tragedy of the Bird People - An LGR Review
LGR
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161
Theme and Mechanics in Far Cry 2 and Far Cry 4
Game Maker's Toolkit
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162
Adaptive Soundtracks in Games
Game Maker's Toolkit
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163
The Evolution of Dark Souls Level Design (and Bloodborne!)
Super Bunnyhop
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164
Rick & Morty’s Justin Roiland talks about his first VR game | Ars Technica
Ars Technica
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165
The next frontier in robotics: social, collaborative robots | Andrea Thomaz | TEDxPeachtree
TEDx Talks
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166
SM64 - The 255 Coin Limit
pannenkoek2012
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167
Sonic 3 and Knuckles Glitches and Oversights - Lava Reef Zone Act 1 + Megaglitch
ORKAL
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168
Unlimited visibility and thousands of kilometers procedural map generation
hr
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169
[Private video]
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170
Mario Maker - "Pause for Effect" Amazingly Unique Puzzle!
CarlSagan42
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171
Joseph Anderson Vs No Man's Sky
Joseph Anderson
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172
[Vinesauce] Vinny - Commander Blood
Vinesauce: The Full Sauce
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173
Movie Geometry - Shaping the Way You Think
Now You See It
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174
How Film Scores Play with Our Brains
Now You See It
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175
Why We Remember Bioshock's Fort Frolic
Game Maker's Toolkit
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176
Best of Luigi wins by doing absolutely nothing
Nintendo Unity
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177
Antichamber - breaking broken laws, part 3
oko
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178
SM64 - Simultaneous Events Glitches
pannenkoek2012
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179
Scott Pilgrim: Make Your Transitions Count
Nerdwriter1
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180
Overwatch and Asymmetric Level Design - What Makes the Maps Fun? - Extra Credits
Extra Credits
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181
Portal's Hidden Tutorial - Game Analysis
Syy
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182
Portal's Hidden Tutorial - Game Analysis
Syy
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183
The Rules for Rulers
CGP Grey
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184
Half-Life 2's Invisible Tutorial
Game Maker's Toolkit
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185
When the dev team invades your Clustertruck Stream
Shafournee
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186
[Vinesauce] Vinny - Sit and Spin Adventure
Vinesauce: The Full Sauce
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187
10 things to avoid in Gamemaker
Sean Raia
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188
"This Message Should Not Appear"
Stryder7x
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189
Shitstorm V: Shitsurrection - F.E.A.R
Super Best Friends Play
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190
Pencil Sharpening Simulator | any% 1000 pencils 7:51:57
Jangoosed
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191
BAD ANIME REVIEW: Amazing Nurse Nanako
akidearest
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192
Walking in Video Games | The New Unskippable Cutscene
TheGamingBritShow
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193
Is Good Horror Anime Actually Scary?
The Anime Man
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194
Map Variation 3 - Toilet
carykh
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195
Video Games, in the style of POKéMON! (volume 3)
Hat-Loving Gamer
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196
The SiIvaGunner ARG EXPLAINED
123zc
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197
A Lesson In Five Nights (The Jimquisition)
Jim Sterling
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198
Skill Points Episode 1: Momentum & Attention with Davey Wreden
SCALE by Steve Swink & CubeHeart Games
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199
日本の違い
videogamedunkey
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200
A Critique of SOMA
Joseph Anderson
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201
Let's Play AM2R [20] omega
Naka Teleeli
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202
15 Gameplay Glitches That Actually Became Features In Video Games
GamingBolt
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203
How World-Building Works: The "Rules" of a Story
TheHappieCat
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204
AKIRA: How To Animate Light
Nerdwriter1
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