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TheRecruitBoi @UCghsIfUqosatEmurGRvDh2g@youtube.com

17K subscribers - no pronouns :c

Channel thatā€™s used for posting random junk


Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

TheRecruitBoi
Posted 1 month ago

Expect a soto duel animation next week

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TheRecruitBoi
Posted 2 months ago

Iā€™ve had thoughts and considerations of remaking the hakari vs kashimo fight as a roblox shitpost. But the issue is that I basically need to create fully original audio for it.
So instead of actual voice acting they might just talk in different pitches of the oof sound. But I havenā€™t done anything yet so itā€™s still just a thought.

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TheRecruitBoi
Posted 2 months ago

A doodle of Soto in a hydrologic press

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TheRecruitBoi
Posted 3 months ago

I havenā€™t uploaded in a while but i have many projects being worked at around the same time. Iā€™ve definitely been going out of my comfort zone a bit with the soto animation, but I think itā€™ll look cool when itā€™s done. Anyway hereā€™s a drawing I made a week ago.

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TheRecruitBoi
Posted 3 months ago

We hit 10k idk if iā€™ll make anything too big, cause college is starting soon for me.

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TheRecruitBoi
Posted 4 months ago

Holy moly

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TheRecruitBoi
Posted 4 months ago

I love animating at 3 am

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TheRecruitBoi
Posted 4 months ago

YOOOOOOOOO!!!!!

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TheRecruitBoi
Posted 4 months ago

Some ultrakill fanart I made around 2 years ago
Still working on the next video.

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TheRecruitBoi
Posted 4 months ago

An interesting thing iā€™ve noticed with my work is that my older animations on my yt channel aimed to have more ā€œrealisticā€ movement despite them being roblox characters. But over time my animations would start to get more stylized and more cartoony. Idk if thats an improvement but its definitely different from before.

One thing I can definitely say I improved on framing and camera work. I used to wobble and shake the camera too much. It made the animations look disorienting. But now I try to shake and move camera when itā€™s necessary.

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