Channel Avatar

FM3D ํŠœํ† ๋ฆฌ์–ผ - ํ•œ๊ตญ๋ง @UCa9JNk5tKidiAcl9e4pC9uQ@youtube.com

162 subscribers - no pronouns :c

์ด๊ฒƒ์€ FM3D๊ฐ€ ์ œ๊ณตํ•˜๋Š” Blender, Unity, Substance Painter ๋ฐ ๊ธฐํƒ€ ์†Œํ”„ํŠธ์›จ์–ด์—


03:48
3D ๋ทฐํฌํŠธ์—์„œ Cavity ์˜ต์…˜์„ ์‚ฌ์šฉํ•˜์—ฌ ๋ชจ์„œ๋ฆฌ ๊ฐ•์กฐํ•˜๊ธฐ | Blender ์ธํ„ฐํŽ˜์ด์Šค ๊ธฐ์ดˆ
05:48
Blender 4.3์—์„œ ์—ฃ์ง€ ์†์„ฑ์„ ์ •์˜ํ•˜๊ณ  Bevel Modifier์—์„œ ์‚ฌ์šฉํ•˜๋Š” ๋ฐฉ๋ฒ•
04:02
Substance 3D Painter ๊ธฐ๋ณธ | Sharpen ํ•„ํ„ฐ๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์žฌ์งˆ ์„ธ๋ถ€์‚ฌํ•ญ ๊ฐ•์กฐํ•˜๋Š” ๋ฐฉ๋ฒ•
08:44
Blender 4.x | ๋งˆ์Šคํฌ์™€ View Layer๋ฅผ ํ™œ์šฉํ•œ ๊ธ€๋ ˆ์–ด ์ŠคํŠธ๋ฆญ์Šค ํšจ๊ณผ ์• ๋‹ˆ๋ฉ”์ด์…˜
07:27
๋ธ”๋ Œ๋”(Blender) - Blender๋ฅผ ์—ด์ง€ ์•Š๊ณ  ๋ช…๋ น์–ด ์ค„(Command Line)์—์„œ ์—ฌ๋Ÿฌ ํŒŒ์ผ์˜ ๋ Œ๋”๋ง์„ ์‹œ์ž‘ํ•˜๋Š” ๋ฐฉ๋ฒ•
19:22
BLENDER - ์ ˆ์ฐจ์ ์œผ๋กœ ๋ณ„์ด ๋น›๋‚˜๋Š” ๊ตฌ๋ฆ„ ๋‚€ ํ•˜๋Š˜ ๋งŒ๋“ค๊ธฐ ("The Secret of Monkey Island"์˜ "Mรชlรฉe Island"์— ๋Œ€ํ•œ ํ—Œ์ •)
10:15
Blender - ์ „์ž ํšŒ๋กœ์˜ NPR ๋ Œ๋”๋ง์„ ์œ„ํ•œ ๊ฐ„๋‹จํ•œ ์„ค์ •
02:28
๋ธ”๋ Œ๋” 4.1 ์ปดํฌ์ง€ํŒ… ํŠœํ† ๋ฆฌ์–ผ ๋น ๋ฅธ ํŒ - ๋ˆˆ๋ถ€์‹ฌ ์ŠคํŠธ๋ฆญ ๋ธ”๋Ÿฌ๋งํ•˜์—ฌ ํšจ๊ณผ ํ–ฅ์ƒ์‹œํ‚ค๊ธฐ
02:03
์นด๋ฉ”๋ผ ๊ฒฝ๋กœ ๋”ฐ๋ผ๊ฐ€๊ธฐ ๋ฐ ๋ฐฉํ–ฅ ์ „ํ™˜(Switch Direction) ์—ฐ์‚ฐ์ž | Blender ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋น ๋ฅธ ํŒ
05:32
๋ธ”๋ Œ๋” ๋น ๋ฅธ ํŒ - "Zoom To Mouse Position" ๋ฐ "Lock View" ์˜ต์…˜
07:12
๋ทฐ ๋ ˆ์ด์–ด ๋ฐ Z-์กฐํ•ฉ ํŠœํ† ๋ฆฌ์–ผ ๋ถ€๋ก: ์• ํ”„ํ„ฐ๋ฒ„๋„ˆ | Blender 4.1 ํ•ฉ์„ฑ
09:12
๋ทฐ ๋ ˆ์ด์–ด์™€ Z-Combine ๋…ธ๋“œ in Blender 4.1 | ํ•ฉ์„ฑ ๊ธฐ์ดˆ
08:31
Blender 4.1์—์„œ ์ ˆ์ฐจ์  ํ…์Šค์ฒ˜๋กœ ์ปดํฌ์ง€ํŒ…์—์„œ ์–ผ๋ฃฉ๋œ๋ฃฉํ•œ ์• ๋‹ˆ๋ฉ”์ด์…˜ 3D ์•ˆ๊ฐœ ๋งˆ์Šคํฌ ๋งŒ๋“ค๊ธฐ
14:59
Z-Depth vs Mist Render Passes ๊ฐ€์ด๋“œ | Blender 4.1 ๋…ธ๋“œ ํ•ฉ์„ฑ
20:11
Blender 4.1 ์ปดํฌ์ง€ํŒ…: ๊นŠ์ด (Z) ํŒจ์Šค & ๋Œ€๊ธฐ ์›๊ทผ๊ฐ ํŠœํ† ๋ฆฌ์–ผ
07:10
Blender 4.1 ๋ชจ๋ธ๋ง ๊ธฐ๋ณธ ์‚ฌํ•ญ: ๋ฌด๋Šฌ๋ฅผ ์œ„ํ•œ Poke Faces ๋ฐ Tris to Quads ํŠธ๋ฆญ (๊ทธ๋ฆฌ๊ณ  ๊ทธ ์™ธ์—๋„...)
09:23
๋ธ”๋ Œ๋” 4.1 - ๋ Œ๋”๋ง์˜ ์‚ฌ์‹ค๊ฐ์„ ๋†’์ด๊ธฐ ์œ„ํ•œ ํ•ฉ์„ฑ์—์„œ Ambient Occlusion ํŒจ์Šค ์‚ฌ์šฉ๋ฒ•
05:21
Blender ๋น ๋ฅธ ํŒ: ์›ํ˜• ์ฐจํŠธ ์Šคํƒ€์ผ์˜ ์‹ค๋ฆฐ๋” ์• ๋‹ˆ๋ฉ”์ด์…˜
06:56
Blender 4.1 - ํ•ฉ์„ฑ: Glare ํ•„ํ„ฐ์—์„œ Mix๋ฅผ 0์œผ๋กœ ์„ค์ •ํ•˜์—ฌ ๋งˆ์Šคํฌ๋กœ ํšจ๊ณผ๋ฅผ ์–ป๊ธฐ
12:14
Blender - ๋‰ดํ„ด์˜ ํฌ๋ž˜๋“ค(์ง„์ž)๋ฅผ Rigid Bodies์™€ Hinge Constraint๋กœ ์• ๋‹ˆ๋ฉ”์ด์…˜ํ™”ํ•˜๋Š” ๋ฐฉ๋ฒ•
03:47
Blender - ์ถฉ๋Œ, ์ฒœ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋ฐ ๊ฐ•์ฒด: ์งง์€ ์• ๋‹ˆ๋ฉ”์ด์…˜
04:13
Blender - ํฌ์Šค ํ•„๋“œ์™€ ์›จ์ดํŠธ ํŽ˜์ธํŒ…์„ ํ™œ์šฉํ•œ ์ฒœ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์• ๋‹ˆ๋ฉ”์ด์…˜
02:49
Blender 3.x - Rigid Body์™€ Cloth ์˜ค๋ธŒ์ ํŠธ ๊ฐ„์˜ ์ƒํ˜ธ์ž‘์šฉ ์„ค์ • ๋ฐฉ๋ฒ•
09:07
๋ธ”๋ Œ๋” ์ปดํฌ์ง€ํŒ… ํŠœํ† ๋ฆฌ์–ผ - Sun Beams, Part 2: ๋งˆ์Šคํฌ, ๋ธ”๋Ÿฌ, ์ปฌ๋Ÿฌ ๋ฐธ๋Ÿฐ์Šค
06:22
Blender ํ•ฉ์„ฑ ํŠœํ† ๋ฆฌ์–ผ - Sun Beams, 1๋ถ€: ๊ธฐ๋ณธ
09:38
Blender์—์„œ ์˜ค๋ธŒ์ ํŠธ ์ž๋ฅด๊ธฐ, ์Šฌ๋ผ์ด์‹ฑ ๋ฐ ๋ถ„๋ฆฌ, Part 2: Boolean ๋ฐ ์นด๋ฉ”๋ผ ํด๋ฆฌํ•‘ | ํŠœํ† ๋ฆฌ์–ผ
07:01
BLENDER - ๊ต์‹ค ์žฅ๋ฉด, 2๋ถ€: ํ›„๋ฐ˜ ์ž‘์—… ๋…ธ๋“œ ํ•ฉ์„ฑ
03:13
BLENDER - ๊ต์‹ค ์”ฌ, 1๋ถ€: World Output์—์„œ์˜ Volume Scattering
03:51
Blender - UV Project Modifier์— ๋Œ€ํ•œ ๋น ๋ฅธ ๊ฐ€์ด๋“œ
00:55
Blender ๋น ๋ฅธ ํŠœํ† ๋ฆฌ์–ผ - 3D ๋ทฐํฌํŠธ์—์„œ Face Orientation์œผ๋กœ ๋…ธ๋ฉ€ ๋ฐฉํ–ฅ ํ™•์ธํ•˜๊ธฐ
04:36
Blender์—์„œ ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋ชจ๋ธ์„ ์œ„ํ•œ ์•ก์…˜ ์ƒ์„ฑ ๋ฐ ๋‚ด๋ณด๋‚ด๊ธฐ | Blender 4.x์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜ ๊ธฐ์ดˆ
01:54
BLENDER - Bridge๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์„น์…˜๊ณผ ํ”„๋กœํ•„ ์—ฐ๊ฒฐํ•˜๊ธฐ (๋กœํ”„ํŒ…, ์Šคํ‚ค๋‹)
01:38
BLENDER - ํ”„๋กœํŒŒ์ผ ๊ฐ„ ๊ณก์„  ์—ฐ๊ฒฐ ์ƒ์„ฑ
06:44
Blender์—์„œ ๊ฐ์ฒด ์ž๋ฅด๊ธฐ, ๋ถ„ํ•  ๋ฐ ๋ถ„๋ฆฌํ•˜๊ธฐ, Part 1: Bisect, Split, Rip, Separate | ํŠœํ† ๋ฆฌ์–ผ
01:04
Blender ๋น ๋ฅธ ํŒ - ํ‚คํ”„๋ ˆ์ž„ ๊ฐ„ ๋ณด๊ฐ„ ์œ ํ˜• ๋ณ€๊ฒฝํ•˜๊ธฐ
04:33
BLENDER - ํ•ฉ์„ฑ ๊ธฐ์ดˆ: ํŒŒ๋ผ๋ฏธํ„ฐ ๊ทธ๋ฃนํ™” ๋ฐ ๋น„๋„คํŠธ ํšจ๊ณผ ์กฐ์ •
05:25
Blender - ๋ชจ๋ธ๋ง ๊ธฐ๋ณธ: BIC ํŽœ ์บก ๋งŒ๋“ค๊ธฐ (Bridge Edge Loops ์‚ฌ์šฉ)
08:10
Blender - ๊ฐ•์ฒด์™€ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ƒํ˜ธ์ž‘์šฉ ๋งŒ๋“ค๊ธฐ (๋‹น๊ตฌ ๋ธŒ๋ ˆ์ดํฌ ์ƒท)
05:07
Blender ๋ชจ๋ธ๋ง ๊ธฐ์ดˆ: ๊ณก๋ฉด์— ๊ตฌ๋ฉ์„ ๋งŒ๋“ค๊ฑฐ๋‚˜ ๋Œ์ถœ์‹œํ‚ค๊ธฐ - LoopTools Circle ์‚ฌ์šฉ
03:09
Blender - ๋‘ ๊ฐœ ์ด์ƒ์˜ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ๊ฒฐํ•ฉํ•œ ํ›„ UV ๋งต์ด ์‚ฌ๋ผ์ง€๋‚˜์š”? ์ด์œ ๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™์Šต๋‹ˆ๋‹ค.
02:50
Blender - ํŒŒ์ผ์— ๋ฐ˜ํˆฌ๋ช… ํšจ๊ณผ์™€ ๊ธฐํƒ€ ํšจ๊ณผ(๋ฐ˜ํˆฌ๋ช… PNG, EXR ๋“ฑ) ์ €์žฅํ•˜๋Š” ๋ฐฉ๋ฒ•
05:33
Blender ๊ธฐ์ดˆ - ์ปค๋ธŒ์˜ ์ œ์–ด์ ์„ Tilt๋กœ ํšŒ์ „ํ•˜๋Š” ๋ฐฉ๋ฒ•
05:06
์ฟ ์™€ํ•˜๋ผ ๋…ธ๋“œ in Blender 4 | ํŠœํ† ๋ฆฌ์–ผ
03:13
Blender ํ”„๋กœ์ ํŠธ์—์„œ Compositing ๋…ธ๋“œ๋ฅผ Appendํ•˜๋Š” ๋ฐฉ๋ฒ• | ํŠœํ† ๋ฆฌ์–ผ
08:07
๋น›๋‚˜๋Š” ๊ฐ€์žฅ์ž๋ฆฌ | Blender Nodes Compositing ํŠœํ† ๋ฆฌ์–ผ
09:28
๋‹ค์Œ์€ Blender์—์„œ ๋ Œ๋” ํŒจ์Šค๋ฅผ EXR ํŒŒ์ผ๋กœ ์ €์žฅํ•˜๊ณ  ์ดํ›„ ํ›„๋ฐ˜ ์ œ์ž‘์—์„œ ์ด๋ฅผ ํ™œ์šฉํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ๋‹ค๋ฃฌ ํŠœํ† ๋ฆฌ์–ผ์ž…๋‹ˆ๋‹ค
12:27
๋…ธ์ด์ฆˆ ๋ชจ๋””ํŒŒ์ด์–ด๋ฅผ ์‚ฌ์šฉํ•œ ๊นœ๋ฐ•์ด๋Š” ์กฐ๋ช… | Blender ํŠœํ† ๋ฆฌ์–ผ
19:01
์ „๊ธฐ ์•„ํฌ ํด๋ผ์ด๋ฐ(์•ผ๊ณฑ์˜ ์‚ฌ๋‹ค๋ฆฌ) ๋ธ”๋ Œ๋” ํŠœํ† ๋ฆฌ์–ผ
01:56
Blender์—์„œ ๋ฉ”์‰ฌ ๊ต์ฐจ์ ์— ์ž๋™์œผ๋กœ ๊ผญ์ง€์ ๊ณผ ๋ชจ์„œ๋ฆฌ ์ƒ์„ฑํ•˜๊ธฐ | ํŠœํ† ๋ฆฌ์–ผ
05:22
๋ธ”๋ Œ๋” ํŠœํ† ๋ฆฌ์–ผ: ํ•˜๋‚˜์˜ ์†Œ์žฌ, ํ•˜๋‚˜์˜ ํ…์Šค์ฒ˜, ์—ฌ๋Ÿฌ ์ƒ‰์ƒ - Object ID ์‚ฌ์šฉ
03:56
์–ธ๋žฉ๋œ 3D ๋ชจ๋ธ์—์„œ UV Seams๋ฅผ ์ฐพ๋Š” ๋ฐฉ๋ฒ• - BLENDER ํŠœํ† ๋ฆฌ์–ผ
01:35
BLENDER ํŠœํ† ๋ฆฌ์–ผ - Select Boundary Loop ๋ฐ Individual Origins
12:29
BLENDER ํŠœํ† ๋ฆฌ์–ผ - World Background๋กœ HDR ์ด๋ฏธ์ง€ ์„ค์ • ๋ฐ ํšŒ์ „ํ•˜๊ธฐ
06:52
Blender ๊ธฐ์ดˆ: ํšŒ์ „ ๋ณต์‚ฌ ์ œ์•ฝ ํŠœํ† ๋ฆฌ์–ผ (๋ฒ ๋„ค์น˜์•ˆ ๋ธ”๋ผ์ธ๋“œ)
11:10
๋ธ”๋ Œ๋” - F-Curve Cycle Modifier๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๋ฐ˜๋ณต ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋งŒ๋“ค๊ธฐ
04:28
Python ์Šคํฌ๋ฆฝํŠธ๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ํด๋”์˜ ๋ชจ๋“  Blender ํŒŒ์ผ์„ ํ…์Šค์ฒ˜ ํฌํ•จ FBX๋กœ ๋‚ด๋ณด๋‚ด๊ธฐ
07:05
Blender์—์„œ fSpy๋กœ ์‚ฌ์ง„์˜ ์นด๋ฉ”๋ผ ์‹œ์  ์žฌํ˜„ํ•˜๊ธฐ
01:40
๋ธ”๋ Œ๋” - USDZ๋กœ ํ…์Šค์ฒ˜ ํฌํ•จํ•˜์—ฌ ๋‚ด๋ณด๋‚ด๋Š” ๋ฐฉ๋ฒ•
02:02
Blender ํŠœํ† ๋ฆฌ์–ผ - ์ž„๋ฒ ๋””๋“œ๋œ ์žฌ์งˆ๊ณผ ํ…์Šค์ฒ˜๋ฅผ ํฌํ•จํ•œ FBX ํŒŒ์ผ ๋‚ด๋ณด๋‚ด๊ธฐ
04:49
Blender์—์„œ ์œ ๋ น ๊ฐ™์€ ์‹ค๋ฃจ์—ฃ ํšจ๊ณผ๋ฅผ ๋งŒ๋“œ๋Š” ๋ฐฉ๋ฒ•