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Timothy Cain @UCTAfm-YD2M9xzvbYvRc5ttA@youtube.com

174K subscribers - no pronouns :c

I am a video game developer, mostly known for creating Fallo


15:52
Damage Types
10:21
Learning Design From Travel
13:10
Status Effect Implementation
15:11
Localized Damage Systems
10:57
Learning From Steam Data
12:48
Adapting TTRPGs vs. Other IPs
11:42
More Thoughts On Game Marketing
16:16
Dynamic Quest Design
11:14
Showcasing Your Work
16:00
Writing My Own TTRPG
12:29
Raising Cain
10:04
Deckbuilder RPGs
09:28
A World Building Tip
12:12
The Million XP Dungeon
16:18
Code Refactoring
12:13
Do Devs Know What Gamers Want?
10:35
Shadowdark
14:26
Do Gamers Know What They Like?
14:58
NPC Reactions
13:06
Photos From Fallout Development (1994-1997)
13:58
Violence As The Default In AAA RPGs
09:58
Changes 2024
12:28
Mentoring
10:24
WizWar: A Study In Great Board Game Design
14:54
The Cost Of Moddability
03:22
A Christmas Poem By Ron Gilbert
09:54
Editors Day Talk, April 2000
10:22
Believable Reactivity
11:10
The Outer Worlds Launch Party Video
15:05
Wildstar Class Summary (Nov 2008)
12:14
My Rejected Star Trek TNG Script
14:30
Working In Another's Game IP
13:33
D&D Influences (By Edition)
18:41
Game Lessons From Collecting Fragrances
13:25
Grind
08:22
Networking With Game Developers
09:17
Fallout's Starting Date
10:02
Insecurity
11:51
The Dog
11:02
Definitions Are Hard (aka Why A Game Director Is Necessary)
12:31
My Games As Other Genres
14:34
Using An IP In A Different Medium
11:36
Game Design Portfolio
07:10
A Real Life Fallout Story With Lasers
14:46
Stress Testing Games
17:32
Arcanum Optimization
09:38
Don't Forget Temple Of Elemental Evil 2003
12:53
Solo vs. Party
13:33
Toy Post Mortem
08:50
Naming Things
16:23
Enemy AI
13:46
Rising Game Budgets
14:17
Fast Travel
14:12
My Memorabilia Cabinets
11:39
Story Telling And Player Agency
11:26
Questions & Answers, Part 2
09:39
Wading In The Shallows
11:16
Game Simplification
10:23
Worst RPG Ever
12:52
Adding New Features After Launch