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Roguelike Celebration @UCKv_QzXft4mD6TXmQBZtzIA@youtube.com

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Roguelike Celebration is a nonprofit community-generated con


14:58
Robin Mendoza: The Use of Knowledge in the Labyrinth: The price mechanism as a storytelling device
27:21
Adrian Zeyfang: Probably Impossible: NecroDancer's network code
21:20
Isaac Io Schankler: Orb Pondering Simulator LIVE!
33:37
Nic Junius: Braided Narratives: Or How I Learned to Stop Worrying and Love Linear Stories
27:50
Nat Alison: Procedurality and the Primes
30:39
Tyler Coleman: Finding your 80/20 Rule with Proc-Gen
15:46
Joseph Hewitt: Magic in Game Design: (Mis)Directing the Player's Attention
18:38
Courtney Liessen: Cheating the System (By Design!) for Epic Combos
36:32
Emily Halina: New Levels from a Single Example via Tree-based Reconstructive Partitioning (TRP)
30:34
Brian Cronin: Black Box Sim for Roguelikes
12:02
Eiríkr Åsheim: Uxn: Permacomputing & Roguelikes
16:38
Oliver Withington: The Right Variety: Understanding & Visualising Output Diversity of Your Generator
26:55
Alexander Birke: Practical procedural world & story generation in Sea Of Rifts, naval roguelike RPG
33:11
Kaysa Konopljak: Going legit with DotA: How to transform a thousand authors into four
15:45
Philomena Schwab: 100,000 wishlists in 3 months - Weird roguelikes are taking over the world
13:25
Tabea Iseli: Animal Crossing meets Roguelite Dungeon Crawler: The genre mixture of Grimoire Groves
31:10
Dan Norder: Chase: The BASIC Language Proto-Roguelike
19:58
Yong Zhen Zhou: Who Controls the Controller? Thinking about physical player interactions
16:21
John Bond: Doors or no Doors: How Roguelike games take you places
28:35
Marlowe Dobbe: A Swarm of Monsters is Hard To Build: Generating Visual Concepts for Enemies
31:14
John Harris: A Trip Through The Mystery Dungeons
33:24
Loren Schmidt: Inverse Terrain Solver
16:08
Pandamander: "Out of Book": The Psychology of Why Roguelikes Keep Us Playing
16:21
Stanley W. Baxton: Bringing Real-World Occultism into Your Games Without Accidentally Being Racist
32:19
Jeff Emtman & Martin Austwick: Neutrinowatch - the podcast that plays itself
11:53
Max Bottega: Keeping Art Direction interesting in a procedurally generated world
32:10
Cezar Capacle: Enhancing Narrative Through Randomness and Complications
29:01
Harry Solomons: Trampling on Ghosts: Hauntology and Permadeath
53:47
Gavin Verhey - Fireside chat with Principal Magic Designer, Wizards of the Coast
45:49
James Cartlidge, Marc Dolgin, Christine Tomlinson - The Rise of the Roguelite
29:44
Andrew Cedotal - Life, Liberty and the Pursuit of Comboness
29:45
Patrick Kemp - Design tooling at Spry Fox
32:35
Brianna McHorse & Chris Foster - Fusing AI with Game Design: Let the Chaos In
29:50
Jasper Cole - Backpack Hero - Player Upgrades and Progression
14:27
Josh Galecki - Procedurally Generating Puzzles
16:04
Stav Hinenzon - A Messy Approach to Dynamic Narrative in Sunshine Shuffle
16:13
Tom Francis - Generating boring levels for fresh experiences in Heat Signature
16:12
Jonathan Lessard - A Simulation with a View
31:35
Dustin Freeman - Live Action Roguelike Performance
29:46
Jeff Olson - Alphaman: Developing and releasing a post-apocalyptic Roguelike game in the DOS days
26:15
Everest Pipkin-The Fortunate Isles-Fragment Worlds, Walled Gardens & the games that are played there
15:58
Crashtroid - Preventing Ear Fatigue with Roguelike Music
36:53
Leigh Alexander - McMansions of Hell: Roguelikes and Reality TV
13:57
Ray - Remixing the Layer Cake: Facilitating fan reinterpretation through Caves of Qud's modular data
32:10
Jesse Collet & Keni - Fireside chat about the development of NetHack
36:15
Mark Johnson - Generating Riddles for a Generated World
30:03
Jurie Horneman- Why Dynamic Content Selection Is Hard
30:49
Elliot Trinidad- Tuning the Blaseball Name Generator
30:12
Paul Hembree- Coordinate Systems as a Resource for Music Generation
29:54
Nat Alison- In Defense of Hand-Crafted Sudoku
31:42
Eric Billingsley- Scoped-down design: Making a tiny roguelike
32:59
Scott Burger- The Data Science of Roguelikes
29:20
Mike Cook- Generating Procedures:Rule & System Generation for Roguelikes
16:15
Kes - Hunting the Asphynx: Roguelikes, Provenance, and You
14:03
Florence Smith Nicholls- Another Stupid Date: Love Island as a Roguelike
15:57
Ludipe - Exploring Pacifist Roguelikes
14:39
Linas Gabrielaitis - Fictions of Infinity in Geological Finitudes
29:22
Nic Tringali- Abstract Space Exploration in The Banished Vault
33:03
Aaron A. Reed: Klingons, Hobbits, and the Oregon Trail
35:07
Aron Pietroń, Michał Ogłoziński - Discussion (Against the Storm)