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Henry Segerman @UC4zzTEL5tuIgGMvzjk1Ozbg@youtube.com

122K subscribers - no pronouns :c

Mathematical making: 3D printing, dice, virtual reality, gen


12:41
Geared icosahedron net
04:35
Half of a scissor linkage
03:32
Orbiform d4: Constant width dice
09:05
Wild knots
10:17
Six axis racks
08:03
Real-life fractal tree zoom
05:16
Slide-glide cyclides
11:34
Recursive racks
11:36
Using topology to close a rubber band bracelet
05:09
Lost in the Multiverse Library with @TomRocksMaths
05:54
The Ames room optical illusion
09:16
Real-life fractal zoom
07:01
Screw/screw gearing
04:38
Geared cube net
33:00
Knotty Analog Oscilloscope Art
04:33
Scissors NOT gate
03:29
Gear cube and Brain gear
04:12
Knots in disguise
06:08
Helix cube puzzle
04:27
Impossible triangles
03:50
Genus two holonomy
07:40
Kinetic cyclic scissors
10:08
Cannon-Thurston maps: naturally occurring space-filling curves
06:42
The pi/4 polyhedron
03:41
Why don't Rubik's cubes fall apart?
04:11
From Sphericons to Countdown dice
03:02
Grabber mechanism
05:42
Continental drift puzzle
04:32
Puzzling degrees of freedom
02:23
More circles on a sphere of cubes
04:09
Where do these circles come from?
00:33
Holonomy mazes without a maze
02:18
A better d6 than the cube?
04:07
Dodecahedral holonomy maze
07:06
Mathemalchemy build
00:38
Glow-in-the-dark d120
05:02
Hyperbolic 29 puzzle
06:23
(Octahedral) holonomy maze
04:18
Mathemalchemy
06:29
Why the 14-15 puzzle is impossible, and how to solve it anyway
07:59
15 + 4 puzzle
05:23
Skew dice set
04:40
dLX
03:45
Rook cubes (unsuccessful prototype)
01:45
Coiled 15 puzzle
00:37
d14
13:39
Cohomology fractals
06:05
Cohomology fractal zoom
01:02
Slant d6
07:02
Braiding gears
00:49
Gripping gears with pass-through holes
03:30
Checking the overs and unders of a knot on the London Underground
04:34
Illustrating Geometry and Topology at ICERM
01:55
Gripping gears
15:34
Bridges 2019 talk - Geared jitterbugs
01:32
Skew d8
00:37
Translucent amber dice
10:39
How many holes does a straw have?
03:29
Geared Cuboctahedral Jitterbug
03:01
Non-euclidean virtual reality using ray marching